Jak II & work

We finished Jak II today. After the initial funness of the game wore off, it was pretty tedious all the way to the end.

Most of the time we had to sit down and play in short bursts. There were several times that I had to resist throwing the controller into the TV screen or punching a hole in the wall.

Got to the end without finishing (most of) the mini-games, so we still have more than half of the precursor orbs to find. Those aren't any less frustrating than the rest of the game... it seems the game designers expect that you'll persist until you've achieved the goal, but it just doesn't seem to me to be worth the agravation for whatever possible payoff there is.

End of my second week of work, and boy am I tired. Thursday night I came home and crashed on the couch for an hour and half, woke up, ate dinner and watched TV, and then went back to bed. Friday morning was the first day in the last two weeks of early mornings that I didn't feel like I'd just been born.

My office mate is now back from vacation, so things are a little different this week. Thursday I was given an assignment (which will probably take me until the end of the year to complete) but it wasn't until Friday that I fully understood what I was trying to accomplish.

Sometimes it's hard for me to do something right when I don't see the big picture. And if the big picture was explained to me, I certainly didn't understand until I really had to dig into the pile of work. I messed up a few things, but I think that's to be expected. At least everyone seemed like they expected it.

Several times this week I took my lunch to work and intended to finish reading Cryptonomicon, the thousand page book I seem to be reading 10 pages at a time. I read only five pages on Thursday before I got too cold to stay out in the shaded square down the street from my building. I ended up spending the rest of my lunch hour trying to read in my office, but the constant stream of students needing assistance was too distracting.

I don't really have anything else to say, but Kris wanted me to update. So there you go.

Nov.15.03 at 5:59 PM

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11.15.2003 at 06:18 PM

Mom writes:

Thanks to Kris for making you update. I keep looking for something new, but I know that you're tired getting used to the new schedule.

Hang in there. :)

11.15.2003 at 11:23 PM

Ma' writes:

You sound tired...Hope you have a restful, refreshing weekend.

11.16.2003 at 04:10 AM

Rom' writes:

Y'know...that 'just been born' comment just kinda sticks in my head. Makes me a little...queasy.

11.16.2003 at 04:05 PM

tim writes:

well if it makes you feel any better the minigames in SSX3 probably arent any easier. :)

11.17.2003 at 02:34 PM

phil writes:

Are you refering to the Big Challenges and the collecting of all those damn snowflakes? I think I'm nearing the end of Peak 2 and Elise is almost a badass.

11.17.2003 at 10:28 PM

Dave writes:

Elise will never be a badass...
she wasn't in the first game....
she sucked in the second game...
And she's probably -still just T&A.

11.18.2003 at 02:27 AM

tim writes:

Well I have Zoe's stats almost maxed (like four stats left with one block each to go). Yes. The Big Challenges are fucking tough as shit. At least some of them are. Like on the Big Air, where you need to pop all 3 balloons and get a minimum score of x?

Tough shit. That and I was never good at rails, so the freestyle in the last 2 SSX games (where railslides are huge factors) have been tough on me.

11.18.2003 at 05:48 PM

phil writes:

I found that particalur big challenge to be fairly easy. But I put a lot of points in tricks and spins early on. The one that annoys the heck out of me (and I still haven't successfully completed it) is the one in the SuperPipe where you have to break all the glass sheets in 18 seconds.

11.18.2003 at 05:50 PM

phil writes:

And Dave, Elise was in the first game.

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